INSTRUCTIONS
Navigate the windows below to discover 9 clues that will point you to the weapon, location, and killer. Open up a new tab or window to search the library catalog (csi.edu/library) for all of these clues. Pay special attention to the information you'll be asked to transcribe. Most of the clues will ask for numbers in a call number, excluding the letters right next to them. Searching the catalog with the information provided in the "clue" slides will bring you to your resource. Write this info down and follow the instructions on the 3rd clue in order to find the weapon, location and killer. For maximum fun, journey through the mystery in numerical order from Suspect #1 through Suspect #9. Click the right arrow only to advance the slides and learn about the suspects, their motives, potential weapons, and where they might have performed the murder. Email rsempek@csi.edu if you're stuck, or if you finish and you'd like a shiny certificate. Read the short story below to get into character. And most importantly, have fun!
You’re a high-roller at the A. Lee Gull Casino in downtown Miami, and things are looking up. You just won big tonight playing Texas Hold ‘Em and the casino president, Alice Lee-Gull, has comped you her executive suite for the night.
You stay back for a bit, recapping the game with your fellow players, while Alice takes the elevator up to the suite to ensure everything is in order. After some laughs and banter, you go up to the suite. You’re so thrilled to luxuriate in the swanky digs that you don’t notice the blood on the gold doorknob as you grasp it to enter the room. But once inside you do notice the room in absolute disarray and signs of a struggle: a messy bed, an open safe, broken vases and upended chairs.
Unable to remain at the hotel you make your way home and immediately fall into bed. Upon waking from a fitful night of sleep, you stagger to the living room to open your laptop and check the news to see if there are any stories about last night. You watch a Miami PD press conference and find out that Alice is missing and presumed dead but the police say they lack any evidence to pursue a case, even though you left the suite as it was – a total mess. “How could there be no evidence?” You ask yourself. Yearning to shed light on this bizarre coverup you go to your local library to see if research can help you unravel this mystery. You need to find some evidence that will point you to the killer – How did Alice die? Where was she killed? And Whodunit?!
You found this gun in a dumpster behind the casino. There's a strange white substance on the grip, but since there was no investigation the police never dusted for prints...
THE POLICE STATION
Ernesto's workplace - he's also been known to haunt the docks and city hall. Is this his beat or is something more sinister afoot?
WEAPON CLUE #1
Ernesto is a history buff, and as such knows that forging powerful partnerships can usher in great success. "It's like Hitler and his Italian allies." He tells his wife, Alejandra, when describing his nefarious network. She chides him for his artless analog, but nonetheless understands what he's trying to convey.
Search the library catalog for this resource. Click on the title, and write down the first 5 numbers of the item's barcode.
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At the casino you saw Raoul sporting his brass knuckles that he's affectionately named his "championship rings." Although a possible biohazard, Raoul doesn't clean them for purposes of intimidation. Tex's face can attest to the blood on these trophies, but since you can't test for DNA, can you really be sure the blood is his?
THE A. LEE GULL CASINO
Raoul's place of employment. It would require the least amount of effort to ice Alice in her own casino, but that would also be extremely risky. Would Raoul's desperation inspire that level of recklessness?
WEAPON CLUE #2
Casino games are Raoul's bread and butter, but will his short temper be his undoing? Alice tends to look the other way when it comes to his violent nature, but lately it's scaring people off rather than ensuring honest play.
Search the library catalog for this giant book and note the first four numbers of the item's call number
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You've espied Mauricio many-a-time walking with his cane and signature limp. The red leather handle seems incongruous somehow since Mauricio isn't a flashy dresser. Something here just doesn't add up and you wonder if the leather handle somehow became red after he purchased it...
THE A. LEE GULL CASINO
You've seen Mauricio haunting the A. Lee Gull casino a few weeks prior to Alice getting whacked. He's never gaming, just skulking the floor. Despite never spending any money here (save for the buffet) Raoul and him seem pretty chummy...
WEAPON CLUE #3
Mauricio sees red when folks ask him if he's named after that Shakespeare character in Romeo and Juliet. For the life of him he can't recall how many times this has happened. But the last person on record to do this met his cane with a bloody vengeance.
Search for this item in the library catalog and write down the first four numbers of the item's call number. Combine all of the weapon clues in-order, then search this string of numbers in the library catalog under the "ISBN" field value in the drop-down menu to the left of the search bar. You've found the weapon!
Cay Mann's signature briefcase. No one but him has ever seen what's inside of it, and when you spotted him strutting out of the bank it was noticeably absent. That briefcase's got some sharp corners...
THE BANK
Cay Mann's official place of business, although the PO box on his "Shell Corporation" business card lies somewhere between Cuba and Honduras. His clients' investments are strictly privileged.
LOCATION CLUE #1
The everyday citizen can be forgiven for having forgotten Cay Mann's scandalous trial in which he was found guilty of laundering money for the then lawyer, Domingo Dinero. Neither of the two did any time for their crimes, the understanding being that they had powerful connections to continue their business unabated. It seems the scandal only helped in their future success...
Find this book in the library catalog and write down the first three numbers in the item's call number.
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Domingo's customized pen that he uses to finalize all his dealings. Rumor has it that he uses blood to sign contracts to give them a symbolic finality. Is the red stuff at the nib remnants of his ritualistic bureaucracy? Or could he have dipped his pen in someone else's inkwell?
CITY HALL
Domnigo's place of business...er...this is where he works. He claims to be a man of the people, but getting in touch with him is nearly impossible. In doing your reconnaissance you've noticed he spends more time at the bank, casinos, police station, and the docks...
LOCATION CLUE #2
On the topic of personality, Domingo is a strange case. Being human is a daily challenge: making small talk, smiling, and generally acting like he cares about people doesn't come naturally to him. Though he puts on a good show - it seems his emotions are practiced, not genuine. This tends to put you in a funk.
Find this book in the library catalog using the "Title" field in the drop-down menu and write down the first three numbers in the item's call number.
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Tex is always playing with his knife at the poker tables. It's either a nervous habit, gamesmanship, or both. It's off-putting nonetheless. He's been told by Raoul to keep it off the table "The felt!" you've heard him scream more than once. Something tells you that the poker table isn't the only place he uses it as an intimidation tactic.
THE A. LEE GULL HOTEL
Tex is a regular at the A. Lee Gull casino, so much that Alice comps him hotel rooms most nights. This, Alice figures, incentivizes him to keep gaming at her casino so she can continue to monitor his card counting machinations. It would be a bold move to kill the owner at her own hotel, but Tex seems like the kind of guy who is risk averse.
LOCATION CLUE #3
A short history: Tex's modern persona is influenced by his father's stint as a US soldier stationed in Korea. In his down time gambled via card games for petty cash and cigarettes. He would clean up every game leading his fellow soldiers to suspect foul play.
Find this book in the library catalog and write down the first three numbers in the item's call number. Combine all of the location clues in-order, go to the "ebook collections" from the library homepage. Use the EBSCO HOST database to enter these numbers in the search bar. You've found the location!
Malissa's lucky shovel she uses for any ground-breaking ceremonies she markets to the press. You caught a glimpse of it as she hastily covered it with some clothes in the trunk of her car. You noticed it had some red coloring on it...
DIGG'S CASINO
Malissa cut corners on construction to pay Domingo's exorbitant finder's-fee. But Domingo's assurance that this was an "up-and-coming" neighborhood was misleading. You've noticed more stray dogs than customers some days, and the sign guys misspelled "casino."
KILLER CLUE #1
Malissa's downfall is her failure to adjust to the ever-changing word of gaming. She's stuck in what she dubs the "golden years of gambling" when people didn't mind walking around with cupfuls of coins, and the seedy clientele was part of the appeal. Even if she had her ideal casino, her stubbornness, not the location, would eventually implode her investments.
Find this item in the library catalog and write down the 3 alphanumeric characters in the middle of the item's call number.
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As a kid, Pablo always wanted to be a professional baseball player. But the closest he can get is playing in a recreational softball league. He seems to carry over his baseball persona to his workplace, where you've seen him walk around holding his bat over his shoulder, like he's perennially on-deck.
THE DOCKS
No one seems to know what exactly comes through Pablo's warehouse. The trucks that come and go are non-descript, and his business cards simply describe him as an "importer-exporter." This leads you to believe that he runs a less-than-legal enterprise.
KILLER CLUE #2
The complete commercial dealings of Pablo Kilo remain an enigma. His publicly available business documents are more like impenetrable poems than memorandums, and his day-to-day operations are innocuous enough that they don't arouse suspicion. Something's off here, but it seems impossible to prove.
Find this item in the library catalog and write down the first four numbers of the book's call number
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When you ambled about the casino asking after Alice, you came across Alejandra in her office. You saw her superlative "trophy" on its side in disarray with the rest of her desk. "This is what I get instead of a raise." She points out. When you ask her about the red stuff on the trophy she says "Oh that's just hot sauce."
THE A. LEE GULL CASINO
Alejandra's haunt, but solely in the professional sense. She wouldn't gamble here if her life depended on it. Not only has working in a casino made gaming lost its glitter, but she doesn't want to endure the stress of being in the building if she doesn't have to. Offing Alice in her own casino would certainly economical, plus she could shield herself legally through her inside man, Ernesto.
KILLER CLUE #3
Alejandra is not only fed up with her job, but also the rundown part of the city she and Ernesto live in. Her cousin, Jerome, is their landlord so they get a deal on the rent, but living next to a wastewater processing plant is less-than-ideal.
Find this item in the library catalog, click on the title and write down the last three numbers of the series title.
Go to the "articles databases" page from the library homepage. Scroll down to "Economics and Theory (Gale OneFile)," and once in the database click on the "advanced search" link below the search bar. Click on the field drop-down menu and select "Gale Document Number" and enter the code you cobbled together from the clues. Hit "search" and you've nabbed the killer! Well done super sleuth!