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Board Games: Board Games

Board and card games available at the CSI Library.

Board Games

About Time

About Time board game

Teams compete to guess closest to the year of a historic event, which is read out from a Question Card. Winning teams collect tokens and roll the dice to move around the board in a race to the Center.

  • Ages 14+
  • 2-8 Players
  • Playing Time: 90 minutes

Acquire

As a powerful real estate tycoon, there are only seven hotel chains in the world worthy of your attention. You must vie against other businesses to manipulate construction, capitalize on mergers buying, trading, etc.

  • Ages 12+
  • 3-6 Players
  • Playing Time: 60-90 minutes

Architects of the West Kingdom

Architects of the West Kingdom

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce.

  • Ages 12+
  • 1-5 Players
  • Playing Time: 60-80 minutes

Azul

Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the royal Palace of Dvora. By carefully drafting the correct Quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process. 

  • Ages 8+
  • 2-4 Players
  • Playing Time: 30-45 minutes

Balderdash

Balderdash is a bluffing word game. The "dasher" offers up a word and the rest of the players write down what they believe the definition of the word is. But be careful! Someone may be strategizing and trying to throw you off track. They may be giving you a fake definition so that they can earn points and you can lose them. The first person around the board wins! Highlights: Get ahead by guessing the correct answer or by convincingly bluffing another into believing a fake answer that you made up! 

  • Ages 12+
  • 2-6 Players
  • Playing Time: 30 minutes

Bananagrams

Fast-Paced Word-Building Game. In this addictive word game, speed wins, not points. Race to build joined up words using all of your tiles.
When any player uses all of their letters, they shout 'peel!' and every player takes on a new tile - meaning everyone has to quickly rebuild their word grid!

  • Ages 7+
  • 1-8 Players
  • Playing Time: 15 minutes

Battleship (Movie Edition)

You are at the helm in the fight for the future of the planet. Will you command the Alien Fleet or defend the Human Navy? Scan the battlefield for locations to conceal your highly-detailed, movie-based ships. Then, brace yourself for search-and-destroy battle intensity as you compete with the enemy to keep your ships afloat. Choose from three game variations for edge-of-your seat excitement!

  • Ages 7+
  • 2 Players
  • Playing Time: 30 minutes

Big Book of Madness

Your first year at the Elemental College has been disappointing. They taught you to light a flickering flame at the tip of your finger, but you've spent much more time reading books than learning powerful spells as future great wizards like you should. So when you heard about the Big Book of Madness hidden in the great school library, you couldn't help but to sneak in and peek in this intriguing tome in spite of the warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! 

  • Ages 10+
  • 2-5 Players
  • Playing Time: 60-90 minutes

Blood Rage

The prophesies have come true, and Ragnarok is coming. At the end of the world, players will take control of Viking clans, fighting over territory, earning glory, and dying in battle. Over the course of three ages, players draft cards and spend Rage to play them. Cards are used to complete Quests, improve the abilities of their clans, or to win battles. The battles in Blood Rage are fought over territory using various clan members, leaders, and even ships. When the brute force of mortals in not enough to win a fight, players can summon monstrous figures drawn right from Norse mythology, like the Frost Giant, the Valkyrie, and the Sea Serpent. The ultimate goal is glory, and whether that comes from fulfilling Quests, defeating opponents, or by being sent to the promised land of Valhalla, it’s all the same in the eyes of a Viking. Featuring a straight forward rule set that players of all skill level can enjoy, Blood Rage will quickly have people focusing on their strategy. It’s a game steeped in mythological Norse imagery, with incredible art and dozens of beautiful miniatures. Embrace the thrill of running head long into battle. Living is for the timid. For glory!

  • Ages 14+
  • 2-4 Players
  • Playing Time: 60-90 minutes

Carcassonne

The Carcassonne is a clever tile-laying game. The southern French city of Carcassonne is famous for its unique roman and medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious.

  • Ages 13+
  • 2-5 Players
  • Playing Time: 30-45 minutes

Castles of Burgundy

The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

  • Ages 12+
  • 2-4 Players
  • Playing Time: 30-90 minutes

Champions of Midgard

Champions of Midgard is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!

  • Ages 10+
  • 2-4 Players
  • Playing Time: 60-90 minutes

Charterstone

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter. In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.

  • Ages 14+
  • 1-6 Players
  • Playing Time: 45-75 minutes

Clank!

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!

  • Ages 12+
  • 2-4 Players
  • Playing Time: 30-60 minutes

Clue

The mystery you love to solve again and again is even more intense! Clue is back with a modern twist: a soiree at a millionaire mogul's mansion turned deadly, and you must find out who is responsible for murdering the host. There's no Revolver or Billiard Room this time… but could it have been Scarlet with the Barbell in the Spa? Open up the tabloid-style instructions to get the scoop on the updated rooms, weapons, and guests. A deck of Intrigue Cards adds suspense to your game with cards that can help you solve the crime faster… or result in a second victim! Narrow down which rumors are true and which are just hearsay-and get caught up in the scandal of the century!

  • Ages 8+
  • 3-6 Players
  • Playing Time: 45 minutes

Codenames

Codenames is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. The game works very well with 4 players if you prefer to guess without help. Or you can add more players if you prefer lively discussion. There is also a cooperative variant where a single team tries to achieve the highest score they can by playing against the game itself.

  • Ages 10+
  • 2-8 Players
  • Playing Time: 15 minutes

Colt Express

On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?

  • Ages 10+
  • 2-6 Players
  • Playing Time: 30-40 minutes

Cosmic Encounter

Build a galactic empire. In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. 

  • Ages 14+
  • 3-5 Players
  • Playing Time: 1-2 hours

Cranium

This game includes 400 of the best mind (and body!) bending challenges from the Cranium game over the years. Take on another team head-to-head for faster gameplay. Spell, puzzle, act, hum, or just guess your way to victory within 4 categories! It's outrageous fun for everyone! Simply cruise around the gameboard completing color-coded activities within the 1-minute time limit. The first team to reach the Cranium Central space and complete one last challenge wins!

  • Ages 16+
  • 4+ Players
  • Playing Time: 60 minutes

Dead of Winter: A Crossroads Game

Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective. 

  • Ages 13+
  • 2-5 Players
  • Playing Time: 100 minutes

Decrypto

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

  • Ages 12+
  • 3-8 Players
  • Playing Time: 15-45 minutes

Dixit

In the card game Dixit, pictures shape stories that you tell. Winner of the 2010 Spiel des Jahres award for Game of the Year, Dixit is suitable for adults and children, family and friends, and anyone with whom you share a love for stories. One player selects a card from their hand and speaks a word, phrase, or sentence represented by the picture. The others then play a card which best represents what was said. The cards are revealed and each player votes for the best image. Points are awarded for correct guesses, clever choices, and good stories.

  • Ages 8+
  • 3-6 Players
  • Playing Time: 30 minutes

Dominion

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion. In all directions lie fiefs, freeholds, and feodum. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait. It must be something in the air, several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. 

  • Ages 13+
  • 2-4 Players
  • Playing time: 30 minutes

Ex Libris

Ex Libris board game

In Ex Libris, you are a collector of rare and valuable books in a thriving gnomish village. Recently, the Mayor and Village Council have announced an opening for a Grand Librarian: a prestigious (and lucrative) position they intend to award to the most qualified villager!

  • Ages 10+
  • 1-4 Players
  • Playing Time: 45 minutes

Fallout

Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.

  • Ages 14+
  • 1-4 Players
  • Playing Time: 120-180 minutes

Five Tribes

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

  • Ages 13+
  • 2-4 Players
  • Playing Time: 40-80 minutes

Forbidden Desert

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!

  • Ages 10+
  • 2-5 Players
  • Playing Time: 45 minutes

Forbidden Island

Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made. 

  • Ages 10+
  • 2-4 Players
  • Playing Time: 30 minutes

Forbidden Sky

Soar to dizzying heights in the electrifying cooperative adventure. Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket — all before you are struck by lightning or blown off to the depths below. It's a high-wire act that will test your team's capacity for courage and cooperation. One false step and you all could be grounded…permanently!

  • Ages 10+
  • 2-5 Players
  • Playing Time: 60 minutes

Fury of Dracula (4th Ed.)

Count Dracula has lived Un-Dead for centuries, if not millennia. He drove the Ottomans out of Romania, and became known as Vlad the Impaler for his brutal, bloody method of dispatching his enemies. He witnessed the devastation of the black plague and the innovations of the Industrial Revolution. He has infinite wealth, infinite cunning, and countless bloodthirsty progeny scattered throughout Europe. He is by far the most legendary and most powerful of all vampires. Yet four brave mortals are now determined to find him and permanently destroy him at any cost.

  • Ages 14+
  • 2-5 Players
  • Playing Time: 120-180 minutes

Gaia Project

Fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.

  • Ages 12+
  • 1-4 Players
  • Playing Time: 60-150 minutes

Ghost Stories

Ghost Stories is a cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. Each Player represents a Taoist monk working together with the others to fight off waves of ghosts.

  • Ages 14+
  • 1-4 Players
  • Playing Time: 60 minutes

Gizmos

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?

  • Ages 14+
  • 2-4 Players
  • Playing Time: 40-50 minutes

Great Western Trail

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

  • Ages 12+
  • 2-4 Players
  • Playing Time: 75-150 minutes

Invasion from Outer Space

Invasion From Outer Space, The Martian Game is a fast-paced game of fiendish Martians, Big Top Heroes, and SciFi Movie Action. Players take on the role of either the Carnival Heroes, using their special talents and working together to fight off the Martian Invasion; or as the invaders themselves, waves of Martian Soldiers and Flying Saucers, blasting Humans with Ray Guns and unleashing their vile alien technologies upon the Earth.

  • Ages 12+
  • 2-6 Players
  • Playing Time: 60-120 minutes

Istanbul

Hustle and bustle in the bazaar district of Istanbul: merchants and their assistants are hurrying through the narrow alleys attempting to be more successful than their competitors. Good organization is key: wheelbarrows have to be filled with goods at the warehouses and then swiftly transported by the assistants to the various destinations. The goal of the merchants is to be the first to collect a certain amount of rubies.

  • Ages 10+
  • 2-5 Players
  • Playing Time: 40-60 minutes

King of New York

There are Buildings to Stomp! Vengeful Military Units to Destroy! Six brand new Monsters!  Every roll of the dice might mean that your monster feels the OUCH, as military units open fire.  Will you grab the spotlight and become a celebrity Superstar?  Or will you become the defender of the city and befriend Lady Liberty?  Each of New York's boroughs has its own charms, but to truly rule the Big Apple, you have to control Manhattan.  Defeat the other monsters and rule the city.... Become the King of New York!

  • Ages 10+
  • 2-6 Players
  • Playing Time: 40 minutes

Last Night on Earth'

Last Night on Earth The Zombie Game is a fast-paced game of brain-eating zombies, small town heroes and horror movie action. Players take on the role of either the heroes, working together to make it through the night or the zombies, unending waves of undead spreading over the town like a plague. Featuring a modular board, eight heroes to choose from and several different scenarios to play that drastically change the game. Last Night on Earth is designed to create a cinematic feel as the story and game unfolds. 

  • Ages 12+
  • 2-6 Players
  • Playing Time: 60-120 minutes

Magic Maze

After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?

  • Ages 8+
  • 1-8 Players
  • Playing Time: 15 minutes

Mancala

Mancala is one of the world's oldest and best-loved games. Players take turns scooping up the special stones and counting them out one at a time into the pockets on the board. When they drop a stone into an empty pocket on their side of the board, they capture all the stones in the opposite pocket. It sounds like a simple marble game, but it's got plenty of strategy and reinforces Stem skills like counting and strategic planning. The player who collects the most stones wins.

  • Ages 6+
  • 2 Players
  • Playing Time: 10-20 minutes

Memoir '44

Memoir '44 is a unique historical game from Days of Wonder where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units to their greatest strength. Easy to learn and fast-paced, Memoir '44 requites strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory. 

  • Ages 8+
  • 2-8* Players (*team-play)
  • Playing Time: 30-60 minutes

Mombasa

In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis, and Cairo and propagate trading posts of these companies throughout the African continent in order to earn the most money.

  • Ages 12+
  • 2-4 Players
  • Playing Time: 75-150 minutes

Monopoly Empire

In the Monopoly Empire game, players can own the world's top brands. After choosing one of the uniquely branded tokens, players move around the board, and start building their empires. The game is a race to the top as players buy their favorite brands one by one and fill their towers. Players can own famous brands, including Nerf, Transformers, Levi's, and more. Opponents collect rent from their rivals; the higher their tower, the more they can charge! For two to four players, the first player to fill their tower with billboards wins!

  • Ages 8+
  • 2-4 Players
  • Playing Time: 90 minutes

Mysterium

A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder?

  • Ages 10+
  • 2-7 Players
  • Playing Time: 42 minutes

One Night Ultimate Werewolf

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

  • Ages 8+
  • 3-10 Players
  • Playing Time: 10 minutes

Outburst

The Outburst game offers a high-energy, laugh-out-loud party game experience! This game of lists will get you on the edge of your seat as teams shout out words to match as many top 10 answers that are on the card, while the timer ticks down. With over 450 great topics, players will be challenged with a wide range of categories such as movies with mobsters, men's toiletries, things you blow, and kinds of cheese.

  • Ages 16+
  • 2 Teams
  • Playing Time: 45 minutes

Pandemic

Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example the Operation Specialist can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are out breaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures. A truly cooperative game where you all win or you all lose.

  • Ages 8+
  • 2-4 Players
  • Playing Time: 45 minutes

2 Copies Available

Patchwork

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. 

  • Ages 8+
  • 2 Players
  • Playing Time: 15-30 minutes

Photosynthesis

Welcome to the world of Photosynthesis, the green strategy board game! Plant and shape the ever-changing forest as you cultivate your seeds and your strategy. Take your trees through their life-cycle, from seedling to full bloom to rebirth, and earn points as their leaves collect energy from the revolving sun’s rays. Carefully pick where you sow and when you grow, as trees in the shadows are blocked from light, and from points. 

  • Ages 8+
  • 2-4 Players
  • Playing Time 45-60 minutes

Pictionary

The game is simple. One player chooses a card with a word or phrase on it and then draws images to get fellow teammates to say what’s on the card. No adding letters or numbers and no pointing to things in the room and no verbal cues! This game is all about the “art”!

  • Ages 8+
  • 2-4 Players/Teams
  • Playing Time: 30 minutes

Power Grid

 

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

  • Ages 13+
  • 2-6 Players
  • Playing Time: 90+ minutes

Queendomino

Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon!

  • Ages 8+
  • 2-4 Players
  • Playing Time: 25 minutes

Quelf

Quelf creates hilarious social occasions for any party. There’s no right or wrong answers, as you can get as creative or crazy as you want. Just pick a character (will you be Super Ninja Monkey, or Mrs. Pickle Feather), roll the die and move your character around the game board. As you land on different colored spaces, you’ll have to complete instruction cards from five different categories. As the game progresses, crazy things start to happen. Have you ever balanced a shoe on your head? How long can you go without blinking? Have you ever wanted to sit underneath the kitchen table? Well now’s your chance. When the dust settles, the laughing finally stops and someone crawls away a winner you realize ... you’ve never have this much fun playing a game in your life.

  • Ages: Adult
  • 3-6 Players
  • Playing Time: 60 minutes

Reef

In the game Reef, players take on the role of a coral reef, carefully selecting colors and patterns in which to grow and expand. On each turn, players can choose to pick up a new card from a choice of four, or play a card that is already in hand. Each card provides two reef pieces and a pattern that scores points if the existing reef has it (after placing the two new pieces). Whoever has the most points when the reef pieces (or card deck) run out wins!

  • Ages 8+
  • 2-4 Players
  • Playing Time: 30-45 minutes

Rising Sun

Rising Sun is a game about honor, negotiation, and warfare in a feudal Japan where the ancient gods (kami)have returned to rebuild the empire.

  • Ages 14+
  • 3-5 Players
  • Playing Time: 90-120 minutes

Risk

It's time to take over the world. With a lot of risks and the right strategy, it can all be yours. Take over countries one by one in the classic board game Risk. Unpredictable rolls of the dice can make or break you as you face your opponents in battle. With some careful planning, your opponents will need more than luck to defeat you. Strategically place your troops and try to conquer other countries by facing your opponents' troops in battle. The more area you control, the more troops you'll receive each turn; but don't spread yourself too thin or you might just lose vital countries. In the heat of battle, risks must be taken - take them at the right time and prove you were born to rule the world!

  • Ages 10+
  • 2-5 Players
  • Playing Time: 2 hours

Root

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

  • Ages 10+
  • 2-4 Players
  • Playing Time: 60-90 minutes

Rory's Story Cubes

There are infinite ways to play with Rory's Story Cubes. You can play solitaire or with others. Here are some suggested uses: Party game or ice-breaker, Literacy development, Speaking and listening skills, Creative inspiration, Mental workout, Problem solving. Rory's Story Cubes is a pocket-sized creative story generator, providing hours of imaginative play for all ages. With Rory's Story Cubes, anyone can become a great storyteller and there are no wrong answers. Simply roll the cubes and let the pictures spark your imagination.

Actions expansion

An expansion to the creativity game Rory's Story Cubes. This set includes 9 new dice with 54 action images or "picto-verbs."

  • Ages 6+
  • 1-12 Players
  • Playing Time: 20 minutes

Sagrada

Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.

  • Ages 14+
  • 1-4 Players
  • Playing Time: 30-45 minutes

Santorini

Build like a mortal, win like a God in the game of Santorini, the strategic family board game by Gordon Hamilton. The objective is simple: Be the first player to build, block, and climb your way to the top of a building three stories high. Sounds easy? Not so fast! Santorini requires tactical maneuvering and increases in difficulty with the addition of extra powers via “god” cards. With thousands of possibilities and unlimited replay value, each round of Santorini is exciting and new! Unfold the beautiful game board and challenge your friends and family to construct gorgeous buildings! Both kids and adults can play this game that tests the bounds of mortal intelligence. Join the pantheon of winners in the game of Santorini!

  • Ages 8+
  • 2-4 Players
  • Playing Time: 15-30 minutes

Scattergories

"The Game of Scattergories," published in 1988 by Milton Bradley, is a great game for any group to play. In the game each player fills out a category list 'with answers that begin with the same letter.' If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun.

  • Ages 12+
  • 2-6 Players
  • Playing Time: 30 minutes

Scotland Yard

Criminal mastermind Mister X has escaped Scotland Yard and it's up to you, Scotland Yard's famous detectives, to catch him! Use travel tickets chasing him by taxi, bus, and underground, around Picadilly Circus, along the River Thames, and through Paddington Station. Will you apprehend this dangerous criminal or will he disappear forever into the London fog?

  • Ages 8+
  • 3-6 Players
  • Playing Time: 30 minutes

Scrabble

Scrabble, the classic crossword game, is full-on fun for friends and family. You can feel the excitement begin as soon as you rack up your letters, choose a great word, and hope to land on a triple-word score. 

  • Ages 8+
  • 2-4 Players
  • Playing Time: 90 minutes

Scythe

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as "the factory," which fueled the war with heavily armored Mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and Valor. In scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous Mech.

  • Ages 14+
  • 1-5 Players
  • Playing Time: 115 minutes

Sequence (Deluxe Edition)

Play a card from your hand, place a chip on a corresponding space on the game board…when you have five in a row, it’s a SEQUENCE. Learn to block your opponents – remove their chips. Watch out for the Jacks – THEY’RE WILD! With a little strategy and a little luck – you’re a winner!

  • Ages 7+
  • 2-12 Players
  • Playing Time: 30 minutes

Settlers of Catan

Your adventurous settlers seek to tame the remote but rich isle of Catan. Start by revealing Catan's many harbors and regions: pastures, fields, mountains, hills, forests, and desert. The random mix creates a different board virtually every game. Guide your settlers to victory by clever trading and cunning development. Use resource combinations- grain, wool, ore, brick, and lumber-to buy handy development cards and build roads, settlements, and cities. Acquire your resources through trades,cards, or lucky dice (even outside your turn). But beware! Someone might cut off your road or buy a monopoly. And you never know when the wily robber might steal some of your precious gains! Catan (aka The Settlers of Catan) has been awarded with "Game of the Year," "Hall of Fame," and even "Game of the Century" honors in Germany, the United States, and a host of other countries worldwide. An international favorite, it's been called the "Perfect Social Game."

  • Ages 10+
  • 3-4 Players
  • Playing Time: 60 minutes

2 copies Available

Sheriff of Nottingham

You have come to Nottingham with your Goods on market day, and the only thing standing between you and your hard-earned profits is the Sheriff. All you need to do is bluff or bribe your way past him. ..or maybe, tell the truth! In Sheriff of Nottingham, you are a merchant trying to deliver your Goods to market. Players take turns assuming the role of Sheriff, who must decide which merchants’ bags to inspect and which to let by. As a merchant, your goal is to convince the Sheriff to let you in - by any means necessary! At the end of the game, the merchant with the most wealth wins!

  • Ages 14+
  • 3-5 Players
  • Playing Time: 60 minutes

Small World

Small World is a zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all. Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory. 

  • Ages 8+
  • 2-5 Players
  • Playing Time: 40-80 minutes

Spirit Island

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

  • Ages 13+
  • 1-4 Players
  • Playing Time: 90-120 minutes

Splendor

The European Renaissance opened up more ways of becoming rich than the continent had ever known before. Global trade routes became a reality. Nobles, once content with large castles and fur robes, now sought dark sapphires and glittering diamonds. Experience the riches of this era in Splendor, a fast, elegant, and intuitive game for two to four players. You begin by collecting raw gems - then you will need the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels.

  • Ages 10+
  • 2-4 Players
  • Playing Time: 30 minutes

Stone Age

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

  • Ages 10+
  • 2-4 Players
  • Playing Time: 60-90 minutes

Stronghold (2nd Ed.)

Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible.

  • Ages 10+
  • 2 Players
  • Playing Time: 90 minutes

Sushi Go Party

Sushi Go Party!, an expanded version of the best-selling card game Sushi Go!, is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll!

  • Ages 8+
  • 2-8 Players
  • Playing Time: 20 minutes

Takenoko

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

  • Ages 8+
  • 2-4 Players
  • Playing Time: 45 minutes

Telestrations

Telestrations is the hilarious new sketch, pass and guess party game . -Players simultaneously draw what they see and guess for uproarious laughter. -Unpredictable outcomes every time.

  • Ages 12+
  • 4-8 Players
  • 60 Seconds per round

Terraforming Mars

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process, but compete in doing the best work, with victory points awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar systems and other commendable achievements. 

  • Ages 12+
  • 1-5 Players
  • Playing Time: 2 hours

This War of Mine

You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city, enduring many hardships that often test the essence of humanity.

  • Ages 18+
  • 1-6 Players
  • Playing Time: 15-120 minutes

Thunderstone Quest

Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.

  • Ages 14+
  • 2-4 Players
  • Playing Time: 60-90 minutes

Ticket to Ride

The Ticket To Ride Board Game is a cross-country train adventure that celebrates Fogg's impetuous and lucrative gamble to travel "Around the World in 80 Days" by proposing a new wager. The stake is a $1 million prize in this winner-takes-all competition. The objective of this train board game is to see who can travel by rail to the most cities in North America in just seven days. This Ticket To Ride game can be played by two to five players. There are 225 colored train cars and players have to collect cards that allow them to use the different railway routes connecting the cities across the USA. 

  • Ages 8+
  • 2-5 Players
  • Playing Time: 30-60 minutes

Tiny Epic Galaxies

In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.

  • Ages 14+
  • 1-5 Players
  • Playing Time: 30-60 minutes

Trivial Pursuit (Family Edition)

With cards for kids and adults, the whole family can get a kick out of this fun-filled Family Edition of Trivial Pursuit! Family members of all ages can test their smarts with question after question in 6 categories. The game's fresh questions and faster pace make for quick-play trivia, and with 1,200 questions (600 for adults, 600 for kids) you'll never run out of the learning, laughing fun in Trivial Pursuit Family Edition!

  • Ages 8+
  • 2+ Players (Teams)
  • Playing Time: 60-90 minutes

Wasteland Express Delivery Service

Take on the role of the half-insane drivers for the last delivery company left of earth: the Wasteland Express Delivery Service. In order to scratch out a living in this deranged universe, drivers will deliver goods and guns between the handful of settlements pockmarked throughout the hellscape that you call home and take on missions from the handful of factions still trying to hold onto the last dregs of civilization.

  • Ages 13+
  • 2-5 Players
  • Playing Time: 90-120 Minutes